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ABOUT OTTOMATIC

Everything we do happens out of a practical need. As working film professionals we were missing workflow parts so we started filling in the gaps and simplifying the day-to-day challenges by fixing what’s impractical – or by creating what’s missing.

We do this via simple utilities for a specific department. Or via more complex services for the whole crew, aspiring to spark togetherness and therefore a better communication culture for all departments involved.

Everything we do should result in a plain, straightforward solution for one specific use case in the movie making process.

Additionally, every tool should seamlessly integrate with de facto industry standards and should be interchangeable with different workflow necessities.

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Ben

Has been a DIT since 2012 and laid the foundation for most of OTTOMATIC’s tools. o/DAILIES and o/PHANTOMFUSE were a need for his day-to-day work with high-speed shoots. His free app o/PARASHOOT quickly became a well-received, worldwide tool in the DIT world.

He is the lead developer at OTTOMATIC.

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Anja

Keeps the office running, the bookkeeping tidy, and the paperwork from staging a revolt.

She brings order to the daily chaos and makes sure the practical side of OTTOMATIC stays pleasantly uneventful.

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Pascal

Works where CAD, electronics, hardware, and the workshop all meet.

If something needs to be designed, built, soldered, or fixed, Pascal is usually already on it.

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Maxim

Product manager for o/DAILIES and the person keeping product ideas grounded in real-world set life.

He turns on-set pain points, feature wishes, and the occasional wild idea into a roadmap.

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Boris

DIT and support specialist with a calm head, sharp eye, and very little patience for mysterious workflow gremlins.

He helps turn stressed-out support requests into workable solutions without adding any extra drama.

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Emanuel

DIT and support specialist who stays calm under pressure, keeps data moving, and is rarely impressed by technical chaos. He started early with a DSLR, shooting small films and animating lightsaber fights in After Effects, then landed his first paid projects while still in school, and has been working across professional film productions ever since.

Outside of work, you will usually find Emanuel hiking, camping, and chasing mountain air instead of stuffy office vibes. He is deep into calisthenics, spends a lot of time upside down on his hands, and when he gets behind the decks, he will play almost anywhere, from dark basements to forest clearings, as long as it is not some polished bottle-service club.